Looks like more and more people are finding words of praise for Studio GPU's release of MachStudio Pro!
BSN Review
Showing posts with label Studio GPU. Show all posts
Showing posts with label Studio GPU. Show all posts
Monday, December 28, 2009
Tuesday, November 10, 2009
MachStudio Pro is the real deal
Well, I have to say that I'm thoroughly impressed with MachStudio Pro (or MSP for short). I made a previous post about this technology on my blog earlier this year and got some great feedback via the comments. One blogger (tomacmuni) made a very interesting comment about MSP and other technologies that I wanted to address.
3D World magazine recently had a review from Dan Alban of AGA Studios published and gives yet another testimony to MSP. I personally am just starting to get my feet wet with MSP and how it can integrate with Architectural Design Visualization workflows. There have been some great studies done already on StudioGPU's website. In the image that was posted to this blog post, can you tell which was done with MSP or VRAY? There are some great examples done on their site as well that incorporate Architectural Design Visualization use of MSP. If you want to get more discussion on what MSP can do in this regards, there is a great discussion thread already unfolding on their forums.
Yes, this might be a brand new technology, but the potential is so big, I can't imagine this technology sitting idle - I see it advancing further very rapidly. I love the feedback this technology has prompted - I hope this post will spark further interest!
Quote from tomacuni: "Machstudio is graphics card based and you get the so-called partnership ATI provided card to make sure that it works well.The ATI card (or GPU for short) does all the heavy lifting when it comes to rendering the image. Your computer specs need to be able to support the ATI card, but do little else when it comes to pushing the limits of MSP. MSP is coded/written to take advantage of the processing power of the GPU. None of the other softwares you mentioned do that to my knowledge. The ATI V8750 has 800 cores to process data. 800!!! The unfortunate reality is that most applications today have not been written to take advantage of the GPU and its processing power. How many CPU's can you link together for VRAY's RT technology - ten? Alright, so then what? After you link them together and preview your render in the viewport, are you able to save that image or can you output it to a full HD image plate without having to render and use a render farm? As for Artlantis, I have yet to see high quality renders, much less renders completed as fast as what MSP can do set to full high quality.
You can't buy the software without the card - I asked. They said no.
Presumably your computer itself will also contribute to how well that performs.
I asked myself, to what extent might it be the graphics card that boosts the render time, as opposed to the software?
Vray RT is CPU based -- without a networked suite of *up to to 10* slave processors for instance, from what I can tell it's not going to be that helpful for acceleration.
....
I'm not sure, but Artlantis seems to be a kind of intentionally optimised renderer, using simple material presets and simple render settings that look at best adequate ... a bit like Vray with 'low' quality sampling. I haven't seen high quality rendering from it."
Quote from tomacuni: "For actually rendering, Maxwell and Machstudio Pro send out content for rendering to an external application."Vray and Mental ray do this too - its just transparent to the user. As far as I have been able to tell, MSP does not send anything out to an external application for rendering - it is all done in the same interface with the same program and nothing needs to be translated (another one of the problems with mental ray or vray).
Quote from tomacuni: "It seems to be that these render 'solutions' may mark the fin de siècle of standard renderer software given they're based on technology that's aging fast. It seems there's a looming shift in approaches to rendering. I wonder in two or so years which of these 'new' renderers will attract the larger user base.I come from a background mostly utilizing 3ds MAX too. I look forward to seeing which technology will attract a larger user base as well. If Autodesk has an ounce of smarts in their R&D team, they are already looking at how their products can take advantage of the GPU to increase render times. I know a couple products already do but it will likely take time for a company the size of Autodesk to move it into production for 3ds MAX and Maya (I hope I'm wrong on that though).
...
I'm a 3DSMax user mainly, so
I wonder if, at some point, 3DSMax itself may ship with some kind of 'real time' rendering technology which simply eclipses all the tools commented on here. A few years ago I guess that's what the incorporation of mentalray aimed to do."
3D World magazine recently had a review from Dan Alban of AGA Studios published and gives yet another testimony to MSP. I personally am just starting to get my feet wet with MSP and how it can integrate with Architectural Design Visualization workflows. There have been some great studies done already on StudioGPU's website. In the image that was posted to this blog post, can you tell which was done with MSP or VRAY? There are some great examples done on their site as well that incorporate Architectural Design Visualization use of MSP. If you want to get more discussion on what MSP can do in this regards, there is a great discussion thread already unfolding on their forums.
Yes, this might be a brand new technology, but the potential is so big, I can't imagine this technology sitting idle - I see it advancing further very rapidly. I love the feedback this technology has prompted - I hope this post will spark further interest!
Thursday, May 21, 2009
Real Time Rendering - is it possible?
What if I told you it were possible to have instantaneous feedback on changes made to your rendering? What if individual frames could be rendered in sub-seconds instead of 20-40 minutes a piece? What if you could work with your animated content from any program and render out Beauty, AO, DOF, etc. passes for editing in post - still in sub-seconds? What if poly count was no longer something you needed to worry about and could deal with scenes in the billions of polygon range? What if I could do this all on ONE desktop computer and ditch my hoard of render farms?
Would you think I'm on crack? Probably. I thought the people telling me about this were too - until I saw it with my own eyes.
I visited a company called Studio GPU this week. I can't tell you how incredible it was to see this first hand! Whether tuning your AO pass or playing with lighting conditions or camera bloom effects or scrubbing through the fully rendered animation - it's real! The DoF pass was so easy to tune and you could do it real time as if you were in post! You can even generate volumetric lighting in real time. HDR lighting is supported too for matching existing environments. It was so sweet it almost made me break down and cry. Pure joy!
Check it out!
Would you think I'm on crack? Probably. I thought the people telling me about this were too - until I saw it with my own eyes.
I visited a company called Studio GPU this week. I can't tell you how incredible it was to see this first hand! Whether tuning your AO pass or playing with lighting conditions or camera bloom effects or scrubbing through the fully rendered animation - it's real! The DoF pass was so easy to tune and you could do it real time as if you were in post! You can even generate volumetric lighting in real time. HDR lighting is supported too for matching existing environments. It was so sweet it almost made me break down and cry. Pure joy!
Check it out!
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