Wednesday, November 28, 2007

A Closer look at the Camera in 3ds MAX

Another stellar class on MAX and looking closer at cameras. Got some great tips again. For example, depth of field can be done in post if you render your Z-Depth channel at the same time as the base image and then can combine in post using Combustion or Photoshop. Another was creating a spline and then a helper object and adding a path constraint to the helper object for the spline. The helper will follow the spline and then you can link a camera to the helper and adjust the movement of the camera in addition to the path of the spline. Add to camera an additional position controler of noise (as secondary) and it gives you that handy cam feeling instead of a boom crane cam setup.

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