Tuesday, November 27, 2007

Landscaping in a 3D World

Wow – simply great tips in this class for using 3ds MAX and doing landscaping. Some highlights that were discussed are when it comes to dealing with large scenes with vegetation that fades into the distance and randomizing placement of vegetation within the scene.

When it comes to dealing with grass, recommendations included using the hair and fur modifier in extremely close up shots involving grass. Then for medium range shots try using displacement maps to generate geometry at the time of render without adding additional polys to your scene.

For dealing with placing vegetation in the scene try using a P-Flow system for randomizing the placement of objects in the scene over a plane object – esp. if you can convert it to an editable poly and activate the face sub-object mode to use the paint deformation tool to shape your landscape and make it feel more lifelike.

Also check out these pictures taken during the session – one about Advanced Painter which can be found on a place called script spot and the other listing some references for great resources for landscaping with MAX.

1 comment:

Cecile said...

I would really love to see some pictures in your blogs. It's kind of difficult to click on the link and load the picture. It would be even nicer to have the pictures all glued in your message.

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